Route5 Pro — GTM workspace, live capture, and commitment enforcement

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Unreal Engine partnership

Route5 × Unreal Engine: execution cockpit

Real Unreal Engine visualization for your commitments desk — WebGL atmosphere in-app plus Pixel Streaming when your GPU host is connected.

Unreal Engine

Route5 ships an Unreal Engine project (`unreal/Route5Cockpit`) for the execution cockpit. Commitment JSON from your workspace feeds glass cards, owner nodes, timeline markers, and a live risk radar — a performance-grade desk metaphor applied to follow-through.

Connect in workspace

How it works

Route5 connects Unreal Engine to invisible capture, owner assignment, and Slack follow-through — without another siloed dashboard.

Route5 ships an Unreal Engine project (`unreal/Route5Cockpit`) for the execution cockpit. Commitment JSON from your workspace feeds glass cards, owner nodes, timeline markers, and a live risk radar — a performance-grade desk metaphor applied to follow-through.

In the web app, Commitments → Cockpit renders the Route5 execution engine (WebGL + HUD). When you configure `NEXT_PUBLIC_PIXEL_STREAMING_URL`, the Unreal Pixel Streaming layer overlays for full UE fidelity on desktop.

Route5 keeps auth, billing, and task logic in the web stack. Unreal is the visualization runtime — not a separate silo. Operators toggle Cockpit from the commitments desk or open `/app/commitments?cockpit=1` directly.

Settings → Appearance includes a light Unreal atmosphere option (Cinematic Realism) for pink ambient lighting across chat and desk surfaces without the heavy marketing-site WebGL layer.

Read the cockpit README in the repo for local UE build steps. Production web on Vercel uses the built-in WebGL engine; Pixel Streaming requires your GPU host.